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Thread Statistics | Show CCP posts - 2 post(s) |

Jenn aSide
Smokin Aces.
9293
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Posted - 2015.01.05 19:27:32 -
[1] - Quote
This will sharply impact fighter use for null PVE, and not just assigned fighters. If this causes those carriers isk/hour (and isk/site) rates to drop too much (omg fighters already have delays killing npc frigs, this lowering of their lock speed will make that worse) people will move away from carrier and super carrier ratting and back to sub caps. Sub caps escape traps even better than carriers do (sure a carrier can rat aligned but sometimes a misclick will screw than and let the carrier get caught before it can warp).
While this might have a momentary good affect on the economy (less liquid isk poured into the economy from ratting carriers and supers) it also has the knock on effect of fewer carrier and super carrier pvp targets. Some of the best carrier/S.cap kills comes when a ratter is caught.
We'll just have to wait and see i guess. |

Jenn aSide
Smokin Aces.
9293
|
Posted - 2015.01.05 20:00:49 -
[2] - Quote
Tikktokk Tokkzikk wrote:Jenn aSide wrote:This will sharply impact fighter use for null PVE, and not just assigned fighters. If this causes those carriers isk/hour (and isk/site) rates to drop too much (omg fighters already have delays killing npc frigs, this lowering of their lock speed will make that worse) people will move away from carrier and super carrier ratting and back to sub caps. Sub caps escape traps even better than carriers do (sure a carrier can rat aligned but sometimes a misclick will screw than and let the carrier get caught before it can warp).
While this might have a momentary good affect on the economy (less liquid isk poured into the economy from ratting carriers and supers) it also has the knock on effect of fewer carrier and super carrier pvp targets. Some of the best carrier/S.cap kills comes when a ratter is caught.
We'll just have to wait and see i guess. Consider fitting target painters to your carrier/super if you're concerned about lock time.
More than the 3 I already have? 
Not a big deal for me (not nearly the end of the world), for ratting I'll just put the carrier guy in a FoF missile ship or a sub cap drone ship and keep on truckin. I'm more talking about the knock-on effects of a scan res nerf aimed at one thing (an abuse even CCP says isn't happening much) that ends up affecting a dozen other things unintentionally. Even then i don't know that it will be that bad, just puttin it out there.
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Jenn aSide
Smokin Aces.
9293
|
Posted - 2015.01.05 20:03:24 -
[3] - Quote
Tikktokk Tokkzikk wrote:Fighter assist is a problem right now because the meta hasn't adjusted to it yet. I myself just got a 100mn MWD Stratios which I'll use to bump carriers and possibly supers off POSes. The only nerf fighter assist should get is to make them scramable.
I wouldn't get rid fo fighter assist either, but like you say , i'd like to see a way to 'jam' them aka cut them off from their source carrier. The risk of assigning fighters would be losing connection with them.
Basically, all Carrier and Super Carrier pilots should be forced to sign up with Time Warner Cable, that is SURE to make them lose connection, it does for me.  |

Jenn aSide
Smokin Aces.
9295
|
Posted - 2015.01.05 22:15:06 -
[4] - Quote
Rawketsled wrote:+1 for drone session change timers.
+2 for this
But alas the CCP way is to use a Jackhammer on something requiring a scalpel ....
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